Global Virtual Training and Simulation Market 2020-2027 by Component (Hardware, Software), Product Type (Conventional, VR), End User (Education, Entertainment, Defense & Security, Healthcare), and Region: Trend Outlook and Growth Opportunity

Publish Date : 2021-06-13 | Publisher : Grace Market Research | No Of Page : 147 | Report Id : MRB000132027 |

   

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Global Virtual Training and Simulation Market 2020-2027 by Component (Hardware, Software), Product Type (Conventional, VR), End User (Education, Entertainment, Defense & Security, Healthcare), and Region: Trend Outlook and Growth Opportunity

Publish Date: 2021-06-13 No Of Page: 147 Report Id: MRB000132027 Publisher: Grace Market Research Category: Others

Global virtual training and simulation market will reach $519.7 billion by 2027, growing by 15.2% annually over 2020-2027 driven by the growing awareness, cost-effective benefits of virtual training and simulation, and rising applications across industry verticals.
Highlighted with 82 tables and 75 figures, this 147-page report “Global Virtual Training and Simulation Market 2020-2027 by Component (Hardware, Software), Product Type (Conventional, VR), End User (Education, Entertainment, Defense & Security, Healthcare), and Region: Trend Outlook and Growth Opportunity” is based on a comprehensive research of the entire global virtual training and simulation market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2017-2019 and provides estimate/forecast from 2020 till 2027 with 2019 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
In-depth qualitative analyses include identification and investigation of the following aspects:
• Market Structure
• Growth Drivers
• Restraints and Challenges
• Emerging Product Trends & Market Opportunities
• Porter’s Fiver Forces
The trend and outlook of global market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19. The balanced (most likely) projection is used to quantify global virtual training and simulation market in every aspect of the classification from perspectives of Component, Product Type, End User, and Region.

Based on Component, the global market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.
• Hardware
o Headsets
o Combat Tools
o Hand Gloves
o Hearing Aids
o Mannequins
o Gaming Consoles
o Other Hardware
• Software & Service

Based on Product Type, the global market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.
• Conventional Virtual Training
• Virtual Reality Based Training

Based on End User, the global market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.
• Education
o e-Learning
o Game-based Learning
• Entertainment
• Defense & Security
o Air-Borne Defence & Security
o Naval Defence & Security
o Ground Defence & Security
• Civil Aviation
• Healthcare & Medical Industry
• Other End Users

Geographically, the following regions together with the listed national/local markets are fully investigated:
• APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, Taiwan, and Philippines)
• Europe (Germany, UK, France, Spain, Italy, Russia, Rest of Europe; Rest of Europe is further segmented into Netherlands, Switzerland, Poland, Sweden, Belgium, Austria, Ireland, Norway, Denmark, and Finland)
• North America (U.S., Canada, and Mexico)
• South America (Brazil, Chile, Argentina, Rest of South America)
• MEA (UAE, Saudi Arabia, South Africa)
For each aforementioned region and country, detailed analysis and data for annual revenue are available for 2017-2027. The breakdown of all regional markets by country and split of key national markets by Component, Product Type, and End User over the forecast years are also included.

The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
Key Players (this may not be a complete list and extra companies can be added upon request):
ANSYS, Inc.
BAE Systems
CAE Inc.
Cubic Corporation
Kratos Defence & Security Solutions, Inc.
L-3 Link Simulation & Training
Laerdal Medical Corporation
Lockheed Martin Corporation
ON24, Inc.
QinetiQ Group PLC
Saab AB
The DiSTI Corporation
(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

1 Introduction 8
1.1 Industry Definition and Research Scope 8
1.1.1 Industry Definition 8
1.1.2 Research Scope 9
1.2 Research Methodology 12
1.2.1 Overview of Market Research Methodology 12
1.2.2 Market Assumption 13
1.2.3 Secondary Data 13
1.2.4 Primary Data 13
1.2.5 Data Filtration and Model Design 15
1.2.6 Market Size/Share Estimation 16
1.2.7 Research Limitations 17
1.3 Executive Summary 18
2 Market Overview and Dynamics 20
2.1 Market Size and Forecast 20
2.1.1 Impact of COVID-19 on World Economy 21
2.1.2 Impact of COVID-19 on the Market 23
2.2 Major Growth Drivers 25
2.3 Market Restraints and Challenges 28
2.4 Emerging Opportunities and Market Trends 31
2.5 Porter’s Fiver Forces Analysis 35
3 Segmentation of Global Market by Component 39
3.1 Market Overview by Component 39
3.2 Hardware 41
3.2.1 Headsets 43
3.2.2 Combat Tools 44
3.2.3 Hand Gloves 45
3.2.4 Hearing Aids 46
3.2.5 Mannequins 47
3.2.6 Gaming Consoles 48
3.2.7 Other Hardware 49
3.3 Software & Service 50
4 Segmentation of Global Market by Product Type 51
4.1 Market Overview by Product Type 51
4.2 Conventional Virtual Training 53
4.3 Virtual Reality Based Training 54
5 Segmentation of Global Market by End User 55
5.1 Market Overview by End User 55
5.2 Education 57
5.3 Entertainment 58
5.4 Defense & Security 59
5.5 Civil Aviation 60
5.6 Healthcare & Medical Industry 61
5.7 Other End Users 62
6 Segmentation of Global Market by Region 63
6.1 Geographic Market Overview 2020-2027 63
6.2 North America Market 2020-2027 by Country 67
6.2.1 Overview of North America Market 67
6.2.2 U.S. 70
6.2.3 Canada 73
6.2.4 Mexico 75
6.3 European Market 2020-2027 by Country 77
6.3.1 Overview of European Market 77
6.3.2 UK 80
6.3.3 France 82
6.3.4 Germany 84
6.3.5 Spain 86
6.3.6 Italy 88
6.3.7 Russia 90
6.3.8 Rest of European Market 92
6.4 Asia-Pacific Market 2020-2027 by Country 94
6.4.1 Overview of Asia-Pacific Market 94
6.4.2 China 97
6.4.3 Japan 99
6.4.4 India 102
6.4.5 Australia 104
6.4.6 South Korea 106
6.4.7 Rest of APAC Region 108
6.5 South America Market 2020-2027 by Country 110
6.5.1 Argentina 113
6.5.2 Brazil 115
6.5.3 Chile 117
6.5.4 Rest of South America Market 119
6.6 MEA Market 2020-2027 by Country 120
6.6.1 UAE 123
6.6.2 Saudi Arabia 125
6.6.3 South Africa 127
6.6.4 Other National Markets 129
7 Competitive Landscape 130
7.1 Overview of Key Vendors 130
7.2 New Product Launch, Partnership, Investment, and M&A 133
7.3 Company Profiles 134
ANSYS, Inc. 134
BAE Systems 136
CAE Inc. 137
Cubic Corporation 138
Kratos Defence & Security Solutions, Inc. 139
L-3 Link Simulation & Training 140
Laerdal Medical Corporation 141
Lockheed Martin Corporation 142
ON24, Inc. 143
QinetiQ Group PLC 144
Saab AB 145
The DiSTI Corporation 146
Related Reports and Products 147

Table 1. Snapshot of Global Virtual Training and Simulation Market in Balanced Perspective, 2020-2027 19
Table 2. Growth Rate of World GDP, 2020-2022 22
Table 3. Main Product Trends and Market Opportunities in Global Virtual Training and Simulation Market 31
Table 4. Global Virtual Training and Simulation Market by Component, 2017-2027, $ mn 39
Table 5. Global Virtual Training and Simulation Market: Hardware by Segment, 2017-2027, $ mn 42
Table 6. Global Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 51
Table 7. Global Virtual Training and Simulation Market by End User, 2017-2027, $ mn 55
Table 8. Global Virtual Training and Simulation Market: Education by Segment, 2017-2027, $ mn 57
Table 9. Global Virtual Training and Simulation Market: Defense & Security by Segment, 2017-2027, $ mn 59
Table 10. Global Virtual Training and Simulation Market by Region, 2017-2027, $ mn 64
Table 11. Leading National Virtual Training and Simulation Market, 2020 and 2027, $ mn 66
Table 12. North America Virtual Training and Simulation Market by Country, 2017-2027, $ mn 69
Table 13. U.S. Virtual Training and Simulation Market by Component, 2017-2027, $ mn 72
Table 14. U.S. Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 72
Table 15. U.S. Virtual Training and Simulation Market by End User, 2017-2027, $ mn 72
Table 16. Canada Virtual Training and Simulation Market by Component, 2017-2027, $ mn 74
Table 17. Canada Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 74
Table 18. Canada Virtual Training and Simulation Market by End User, 2017-2027, $ mn 74
Table 19. Mexico Virtual Training and Simulation Market by Component, 2017-2027, $ mn 76
Table 20. Mexico Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 76
Table 21. Mexico Virtual Training and Simulation Market by End User, 2017-2027, $ mn 76
Table 22. Europe Virtual Training and Simulation Market by Country, 2017-2027, $ mn 79
Table 23. UK Virtual Training and Simulation Market by Component, 2017-2027, $ mn 81
Table 24. UK Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 81
Table 25. UK Virtual Training and Simulation Market by End User, 2017-2027, $ mn 81
Table 26. France Virtual Training and Simulation Market by Component, 2017-2027, $ mn 83
Table 27. France Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 83
Table 28. France Virtual Training and Simulation Market by End User, 2017-2027, $ mn 83
Table 29. Germany Virtual Training and Simulation Market by Component, 2017-2027, $ mn 85
Table 30. Germany Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 85
Table 31. Germany Virtual Training and Simulation Market by End User, 2017-2027, $ mn 85
Table 32. Spain Virtual Training and Simulation Market by Component, 2017-2027, $ mn 87
Table 33. Spain Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 87
Table 34. Spain Virtual Training and Simulation Market by End User, 2017-2027, $ mn 87
Table 35. Italy Virtual Training and Simulation Market by Component, 2017-2027, $ mn 89
Table 36. Italy Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 89
Table 37. Italy Virtual Training and Simulation Market by End User, 2017-2027, $ mn 89
Table 38. Russia Virtual Training and Simulation Market by Component, 2017-2027, $ mn 91
Table 39. Russia Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 91
Table 40. Russia Virtual Training and Simulation Market by End User, 2017-2027, $ mn 91
Table 41. Virtual Training and Simulation Market in Rest of Europe by Country, 2017-2027, $ mn 93
Table 42. APAC Virtual Training and Simulation Market by Country, 2017-2027, $ mn 96
Table 43. China Virtual Training and Simulation Market by Component, 2017-2027, $ mn 98
Table 44. China Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 98
Table 45. China Virtual Training and Simulation Market by End User, 2017-2027, $ mn 98
Table 46. Japan Virtual Training and Simulation Market by Component, 2017-2027, $ mn 101
Table 47. Japan Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 101
Table 48. Japan Virtual Training and Simulation Market by End User, 2017-2027, $ mn 101
Table 49. India Virtual Training and Simulation Market by Component, 2017-2027, $ mn 103
Table 50. India Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 103
Table 51. India Virtual Training and Simulation Market by End User, 2017-2027, $ mn 103
Table 52. Australia Virtual Training and Simulation Market by Component, 2017-2027, $ mn 105
Table 53. Australia Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 105
Table 54. Australia Virtual Training and Simulation Market by End User, 2017-2027, $ mn 105
Table 55. South Korea Virtual Training and Simulation Market by Component, 2017-2027, $ mn 107
Table 56. South Korea Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 107
Table 57. South Korea Virtual Training and Simulation Market by End User, 2017-2027, $ mn 107
Table 58. Virtual Training and Simulation Market in Rest of APAC by Country/Region, 2017-2027, $ mn 109
Table 59. South America Virtual Training and Simulation Market by Country, 2017-2027, $ mn 112
Table 60. Argentina Virtual Training and Simulation Market by Component, 2017-2027, $ mn 114
Table 61. Argentina Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 114
Table 62. Argentina Virtual Training and Simulation Market by End User, 2017-2027, $ mn 114
Table 63. Brazil Virtual Training and Simulation Market by Component, 2017-2027, $ mn 116
Table 64. Brazil Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 116
Table 65. Brazil Virtual Training and Simulation Market by End User, 2017-2027, $ mn 116
Table 66. Chile Virtual Training and Simulation Market by Component, 2017-2027, $ mn 118
Table 67. Chile Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 118
Table 68. Chile Virtual Training and Simulation Market by End User, 2017-2027, $ mn 118
Table 69. MEA Virtual Training and Simulation Market by Country, 2017-2027, $ mn 122
Table 70. UAE Virtual Training and Simulation Market by Component, 2017-2027, $ mn 124
Table 71. UAE Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 124
Table 72. UAE Virtual Training and Simulation Market by End User, 2017-2027, $ mn 124
Table 73. Saudi Arabia Virtual Training and Simulation Market by Component, 2017-2027, $ mn 126
Table 74. Saudi Arabia Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 126
Table 75. Saudi Arabia Virtual Training and Simulation Market by End User, 2017-2027, $ mn 126
Table 76. South Africa Virtual Training and Simulation Market by Component, 2017-2027, $ mn 128
Table 77. South Africa Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 128
Table 78. South Africa Virtual Training and Simulation Market by End User, 2017-2027, $ mn 128
Table 79. ANSYS, Inc.: Company Snapshot 134
Table 80. ANSYS, Inc.: Business Segmentation 134
Table 81. ANSYS, Inc.: Product Portfolio 135
Table 82. ANSYS, Inc.: Revenue, 2017-2019, $ mn 135

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